I'm excited to say, I'll be working on my next short film. As some people know, I wasn't too happy with my first one. I was going through some stuff at home, and couldn't get the amount of time I needed to push this thing. But I had to wrap it up.
I was at least able to render it though, since I took care of the lighting, textures, and all of that stuff before beginning production on it in class (I thought it'd save time later to just be able to hit render when I was done, lol)
Back to the new film... I just finished timing out my boards for an animatic. I have some minor tweaks to make in the timing, but I think after getting some feedback it will be solid. A friend of mine did my character model, and I plan on texturing him soon, and getting him rigged up using Anzovin's The Setup Machine, and The Face Machine .
I've been working out the story off and on for about 6 months, and it's something that I've put my own experience into, so hopefully that shows through. I'm not sure if I'll post it yet. Maybe some work in progress stuff, like images, animation tests, etc. Nothing with the story playing in it's entirety though.
I have some other acting tests that I'm working on at the same time as the pre-production stuff for this short, but as soon as these tests are done, I'm going in all the way. I work about 50 hours a week at Crystal, so I won't have a HUGE amount of time to work on this, but I can't wait!!!
Wednesday, January 12, 2011
Thursday, December 9, 2010
Monday, December 6, 2010
Tomb Raider REVEALED!
The game I've been working on since August has finally been revealed on the cover of Game Informer. If you don't know about game informer, it's kind of a big deal to get the cover, haha!! I'm so excited! in the article about the game and Crystal Dynamics, there's even a couple stills from shots that I've worked on (page 46, top center, when you get the mag). I can't reveal any images from the mag until it's released, so I'll have to wait to show them.
Just so everyone knows, this game IS NOT fully motion captured, so if you read that anywhere, it's not true. Nowadays (not always though), the big cinematic moments are the only things motion captured; it can vary though. I can't say a lot about what's been released until the magazines are actually out, but the animators, and everyone here has worked really hard on this game, and I wouldn't want anything taking that away.
This is amazing, I'm so happy to be a part of this great game! I'll have to read through everything to see what I can say about the game.
ENJOY!!
Just so everyone knows, this game IS NOT fully motion captured, so if you read that anywhere, it's not true. Nowadays (not always though), the big cinematic moments are the only things motion captured; it can vary though. I can't say a lot about what's been released until the magazines are actually out, but the animators, and everyone here has worked really hard on this game, and I wouldn't want anything taking that away.
This is amazing, I'm so happy to be a part of this great game! I'll have to read through everything to see what I can say about the game.
ENJOY!!
Wednesday, November 17, 2010
The Windows to our Soul!
I thougth this was pretty cool. I think every Animator should have this. It's a chart showing our Eye patterns during thought.
There's a video showing this in action!
There's a video showing this in action!
Monday, November 15, 2010
Refining the body
So, here's a shot I've been working on over the past 2 weeks or so off and on (due to my work schedule). Right now, I'm just refining the body, and preparing to move on to lip sync, and polishing after that. I looked at my reference a lot for this to make sure I had key things and the timing I was aiming for. I changed some gestures a bit, because some things didn't work well with the character, IMO. I hope this turns out how it does in my head, lol.
Thursday, October 28, 2010
New Shot I'm going to animate soon!
Here's some reference I shot for an acting test I plan to do soon. I'm gonna tackle a pantomime shot first though.
In the Beginning!
I thought this was pretty cool. I really like the style.
In the Beginning from Katie Wendt on Vimeo.
In the Beginning from Katie Wendt on Vimeo.
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